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Thinkering
Kaputt © Volker Schlecht 2016

7 June 2024

written by :
Ira Yeroshko

Forced labor at GDR prison - animated in award-winning “Kaputt” animation

How does one visualize the tragic past of the Hoheneck imprisoned forced laborers, a reality that remained unseen for years? Three German directors, Volker Schlecht, Max Mönch, and Alexander Lahl, took on this daunting task by conducting extensive oral history research and transforming their findings into the award-winning animation “Kaputt.”
Thinkering
Mariupol. A Hunder Nights

7 June 2024

written by :
Ira Yeroshko

Mariupol. A Hundred Nights - A Story Not Yet Forgotten

Thoughts about the animation film "Mariupol. A Hundred Nights" by Sofiia Melnyk and Andrii Palatnyi portraying a young girl who loses her family and home in Mariupol following the Russian invasion in 2022.
Forum Z
A Hands-On exploration through Luxembourg’s virtual and real landscapes of digital developments in Education, Research and Culture

1 February 2019

written by :
Juliane Tatarinov

A Hands-On exploration through Luxembourg’s virtual and real landscapes of digital developments in Education, Research and Culture

Who’s afraid of the Digital? This was the leading question of C²DH’s first Forum Z in 2019, organised by the Digital History Unit of the centre. Museum curators, schoolteachers, researchers and professional educators presented their projects in the House of Startups in Luxembourg City in the form of hands-on workstations followed by an round table discussing the merits of new digital projects with the audience in a casual atmosphere.
Event
Hands on History logo

11 January 2018

The Historical Art of Projection. Digital and experimental approaches to the archaeology of the screen

Hands-on History session with Karin Bienek and Ludwig Vogl-Bienek (University of Trier).
Thinkering
Video games as a real object of study: Some lessons from the Gamescom Congress 2017

29 August 2017

written by :
Fabio Spirinelli

Video games as a real object of study: Some lessons from the Gamescom Congress 2017

Can video games be a serious research topic or are they only entertainment products? At the Gamescom Congress in Cologne, a series of talks and panel discussions were dedicated to video games from many different perspectives. In this blogpost, I will discuss some of them illustrating that video games can and should be taken seriously.
Thinkering
Rediscovering Pompeii digitally

8 May 2017

written by :
Floor Koeleman

Rediscovering Pompeii digitally

Pompeian wall paintings as a source of inspiration for neo-classical domestic interior decorations; a digital approach to art history.